World-Building Website by Daniel-André Sørensen

The Personal Website of Daniel A. Sørensen

 
TRIGOLT THE WANDERER
Among the skilled dwarves of Ostmere, there was one from the city of Marabor who prided himself as the best golem-maker. People, high and low, would come from all over the continent to visit his workshop, and lay their eyes upon his magnificent golem collection.

His greatest creation was a massive golem of stone; infused with dwarven runes and reinforced by hard metal. He was nearly done with the golem when he fell ill, and eventually died in a small alley.

The giant golem awoke during the night, and ventured out into the streets and soon the outlying countryside in search of his master.

The people know this golem as Trigolt the Wanderer, and he has wandered throughout all of Ostmere for centuries; still searching for his creator.
Golems, like imps, are constructs created by a person. But unlike imps, golems do not necessarily require someone skilled in magic to come to life. Dwarves were making golems by using magically powered gems and runes long before mages thought to do so. Every golem has a central core, or heart, that consists of a large gem, for which the golem draws energy and power from. If the gem is destroyed, the golem goes dormant.

The art of golemcrafting is an old one which has no definite origin story. It is believed that they were first created several thousands of years ago by the dwarves, during the old dwarven empires of Arganorh, to be used as labourers to carry heavy objects. These days golems are more associated with being guards or war-machines, though every now and then they can be found aiding in construction work.

While there is no question that the dwarves first created the golems, these days the golemcrafting art is performed by a multitude of various peoples. Though it is without doubt that dwarves and gnomes are the most skilled golemcrafters in the world. Mages have taken a liking to golems, much because they are similar to imps in that they can be implanted through magic with specific tasks or codes of which they must uphold. A golem is perfect for guarding a mage's home or study from would-be thieves.
Although created from magic, a golem is not able to cast spells itself. It simply lacks the capability as a result of its mostly physical nature. Most golems are made of stone, though clay proves to be a simpler, if not frailer, ingredient to allow magic to move it, and then there are golems that are crafted with iron, steel and stronger metals. Sometimes a golem might be infused with magical spells, but it can't itself cast magic. An upside, as some might argue, to this is that most golems are highly immune to magic after they come alive, meaning that they can't be so easily defeated or destroyed by a user of magic. This makes them perfect for battling magic-users.

A golem is a simple being that has no true personality or wishes of its own. It is an emotionless machine whose actions are dictated by its purpose and the orders of its master. The idea that a golem has a soul is, as any mage would say, preposterous. While there are theories that it could be done, as imps can be implanted with memories and souls, there is no defining proof that a golem could become independent and self-aware. The act of integrating a soul into such a machine just seems impossible through typical magical means.
Golems are extremely loyal to their masters, even after their masters are dead. In life, a mage shares a link between the golem and himself, though it is possible for the golem to continue to protect its master and follow his past commands after its master's death. This link between master and golem is not possible if the golem was not created by one skilled in typical magic, and as such a dwarven golem acts only on the implanted commands it has been given, often voice-recognizable thanks to the runic spells implemented. Any orders given by anyone except the master are ignored by the golem.

While golems are typically not created with speech, there are some golems, typically created by mages, that can engage in conversation. Their dialogue is often very blunt and to the point, as they have no reason to voice opinions or emotions. Their reasons for speaking are purely for if the master wishes it to perhaps respond to guests, relay simple messages or to create the illusion that it is a responsive creature.