World-Building Website by Daniel-André Sørensen

The Personal Website of Daniel A. Sørensen

 
THE  IMPMAKER
Among the many mages who resides on the island of Caldum, there was one who they knew as Hiram Clayne, or simply referred to as the Impmaker.

He was an old sort, some would call him crazy, though there was no doubt he was extremely eccentric in what he loved. For his name was not without reason.

The Impmaker had procured such a name for his love of creating, namely, imps. In his house he had at least a hundred imps to tend to his house and needs. At night, he would sit in his basement, creating even more imps.

In the end his house was too small to house all his imps, and so the local authorities banished him to a remote island, where, despite his obsessive past, he continued to make more imps.

No one has heard of him ever since, and while it is likely that he is dead, many believe that he is still out there somewhere, on an island filled with thousands of imps.
To the uninformed and non-educated person an imp might seem like a spawn of the Endless Hells. But, in fact, imps are nowhere near related to anything demonic, and are technically constructs; meaning that they have been constructed into life. As such there are arguments as to whether or not imps are actual living creatures, but in the end it all really depends on the type of imp. Some imps are infused with souls or imprinted with the personalities or memories of their creator. The act of infusing a soul into an imp is questionable from a moral standpoint, but that doesn't stop people from doing it.

Imps are typically created by mages who use various odd components such as Wetscale, Ice Salts or Flamesnout, to then mix those ingredients with another component which responds well to being molded. As such common metals or clay are usually used for the base ingredient. To finish the process, the mage uses his or her magic to reshape and infuse the ingredients into the form and body of an imp.

Mages tend to create imps as servants, test subjects or even as companions; or simply just known as familiars. It is fairly important to imprint the specific orders or purpose of an imp before creating it, or else it remains as nothing more but an empty, lifeless husk. Imps created without purpose have been known to become wild, and thus dangerous. But, as beings of more or less pure magic, neutralizing an imp is made fairly easy for a mage, if he knows the dominating elemental components of the imp's structure. Even so, imps are typically quite physically weak in general, so it shouldn't take much to destroy one.
An imp might prove to be an invaluable ally or asset to a mage. In combat, the imp might assist the mage by casting a few simple spells itself, or by merely acting as a distraction. At home, the imp could handle delicate components, retrieve books or generally clean the mage's home. As such imps are useful for a multitude of purposes; it all depends on what the mage creator had in mind for their imp. It's also important to note that most imps are created with a pass-phrase in mind; meaning that, if the imp should manage to get out of control and threaten its creator, the mage can speak the pass-phrase and paralyze the imp.

The majority of imps share common appearance features. They are fairly small, have wings for flying, a frail body, long ears and skin-colours that correspond to the ingredients they were created from. Some imps have horns, and some have tails; which is why many make the mistake of thinking of imps as demons. But in general they all look fairly similar to each other with slight differences to help differentiate them from one another.
Most imps do not speak, but this, again, depends wholly on the initial design the mage creator was going for. If speech is important to the mage, he will create his imp with speech. But, having said that, a great deal of mages would prefer to not create their imps with speech, as imps have been known to be fairly curious creatures even when there was no intent to create them as such. There's possibly nothing more annoying than a small creature hurling questions at one every second in times that require concentration, as is quite common for a mage.

Imps, when left with a lot of free will, can prove to be quite mischievous. They might end up switching places of ingredients on a shelf, hiding books or even stealing for their own personal collections. They are also quite fond of telling riddles (if they can speak at all), and they are also very protective of their masters' belongings. Although they might not prove as dependable as a watch dog, they have other means of being useful (such as magic) to their masters when it comes to protecting their homes. In fact, the older an imp becomes, the higher the chances of it learning new skills or spells. Imps can live for a very long time, and thus there might exist some imps out in the world that are even more powerful than intermediate or even skilled mages, or at least so in terms of magical power.