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While intense study of the finer magical arts is necessary to correctly cast spells, there is much more to it than just waving your arms about or chanting a few words. Casting spells is not an act of just knowing how it is done. It is as equally important to learn how to control and direct spells; something of which takes a lot of hard practice. Most spells are typically cast through a combination of thought, feeling, and sometimes speech.

Certain words have been "invented" to correspond better with particular spells. This is known as the Spellspeech (or, in some circles, Words of Power, and in others it is also known as Arcanic Tongue), and is basically a collection of words that, when spoken, stimulate the mind to the point where a spell is easier to cast. There are several variations of Spellspeech words, though the most commonly used ones were made through a combination of ancient elven words and Old Iltamite; commonly used by mages from Arganorh and Ryumar. It is unknown who adapted Spellspeech to its modern version, though it is believed to have been done by a mage of the old Sanctum Order.
 
In some cases several words after another, Chants, are better for the more advanced spells. Simply speaking the word is not enough, as concentration remains an important factor still; though the addition of Spellspeech relieves some of the strain on the mind, thus making the process of casting the spell much easier to fulfill. The correctness of the words' pronunciation is considerably important, and young mages are often disciplined to ensure that they know how to create the proper sounds when Spellspeaking.
Summoning power from the magical energies (the energies of which surround all within our world, sometimes referred to as the Weave in some circles) of the world saps your constitution, in effect, trading a fraction of your life-energy to materialize the magical energies and bend them to your will. This life-energy, in the most common of terms in conjunction with magic, is typically referred to as Mana. Simpler spells require less strength to cast, while the majority of the more advanced spells require a hardy constitution. An individual potent in the arts of magic will over the duration of his or her life gather magical energies within their very body; easing the effort it takes to draw the necessary mana to cast spells.
Being healthy and strong is just as important as study and being able to understand the magical science of a spell. There have been many cases of a young mage attempting to cast a spell that outside of their strength and understanding knocks them out cold, or ever kills them in some instances. In some mage schools this is simply another way of teaching their students of the dangers that magic might present; though it is, as it were, the tougher love of magical training.
The best way to replenish one's Mana would be through rest and nourishment. Other sources of replenishment are obtained from special flasks and potions that contain magical mixtures; though these sources are more or less temporary at best. More often than not the over-usage of ingested magical mixtures have proven damaging to the mind and life-energy; thus it should be reserved for last resorts.
In some cases, manipulation of other sources can be used instead of pure constitution from the wielder. For example, an elementalist specializing in fire magics could use an existing flame to conjure flames or bend the flames, and then use them to his or her will. Spells also require a measure of concentration and preparation, as controlling the often unstable magical energies is a fickle art, and can easily backfire if one resorts of haste. The amount of preparation is dependent on the actual skill required to cast. Many wild mages have proven dangerous due to their lack of training in concentration, preparation and understanding, where they sometimes create random effects instead of the magical effects they were originally aiming for.
Spells are usually invented. In other words, a skilled mage with an extensive understanding of how magic works can, through much work and study, create new spells that others can learn to use. It is a process which requires a lot of research by the spellmaker to ensure the right feel for the spell, the right word, or the correct ritual. Teaching new spells to others might turn tricky if not disastrous, as often enough a spell is better attuned to the spellmaker than it is to the new user. Thus quite a few mages, not necessarily too experienced, end up creating spells that work only for themselves.

In the end there are numerous ways to cast spells. It all really comes down to how the spell works, what it is meant to relay, and how much magical energy it requires to be cast. Some spells are materialized through touch, rituals, inscriptions, and even song. Sometimes priests will refer to their spells as prayers, though in reality it is just another type of chanting; silent or otherwise. In fact, most deistic spells are cast through prayers.

The preparation for a spell differs wholly on its nature and the amount of magical energies it is meant to build up and release. As such no common fool could ever hope to cast a spell without the proper training to do so. Perhaps the most important thing is understanding how the magical world works, and in doing so a mage's mind, sated with the sufficient amount of knowledge, can more easily understand and control the Weave to his or her will and desires. While the Weave surrounds everything in the world and is as much a part of it as air, only those who truly understand its function and science can hope to draw from its magical energies.
 

Mana is the life-energy of any living being. It exists within all living things, but only a fraction can control it, and an even smaller fraction possess enough mana to properly cast spells. Mana is in constant circulation around the world and often moves as if by itself; condensing strongest where it is needed or where magical energies are most likely to thrive. It is an energy that is essential to the world's existence and balance, and it is more or less infinite. When mana dissipates or is formed into pure magical energies, it will slowly shift to somewhere else in the world.

 

When someone adept at magic casts a spell, he or she draws mana from their inner mana pool to trade it for magical energy. It is this magical energy that shapes and fills the cast spell. The more spells a person casts, the less mana he or she will have in reserve. If the individual was to completely drain his or her mana reserve, he or she would suffer potentially fatal drawbacks.


Mana is replenished through rest and nourishment. Some potions also replenish mana at a rapid rate, though over-consumption can lead to addiction and irreparable damages to one's mind and body. Thus the consumption of mana potions are to be taken with care and consideration.

A mage will, throughout his or her life, slowly expand the available pool of mana of their body. Most spellcasting individuals will be born with an average sized mana pool, and every individual has a different size of mana available. Some have larger quantities than others, though it is often quite miniscule in difference. But the general rule is; the more one understands about magic and the more one meditates throughout the years, the more mana one can draw from.


Legends say that mortals were originally not able to access their mana pools, but were able to cast spells when the goddess Tiral's book, which contained all the magical secrets of the world, was stolen by a mortal thief. When the book was opened, all sorts of magical energies were released which in turn unlocked mortals' capacity for accessing their mana, and thus allowing them to cast spells. This is, of course, only a legend, and is not necessarily to be considered factual information.
 
In general, the casting of a single spell at a time is the most common, but not necessarily the only way. Some spells, of which are a majority, can be linked together by an experienced mage to unleash a combination of effects. For example, casting a spell such as "Frost Lance" and "Moren's Mist" would, if done correctly, create an effect on the spells' impact that would encase an opponent or surface-of-impact and summon forth a thick fog. While the effects could be obtained through simply casting the spells individually one after another, the act of Spellmerging (also sometimes referred to as Spellweaving) may in most cases save some needed time. Some spells also prosper from combination, such as a simple "Fireball" spell and "Field of Grease"; thus creating a large fiery explosion with a larger spread than a normal Fireball. In another case it is possible to combine healing spells with Area of Effect spells (such as Rina's Rain) to cover a large area for healing several wounded as opposed to only one.

There is no supposed limit to how many spells may be combined. It all really depends on the skill and power of the mage in question. To current record, the longest combination of spells done by a single mage counted to as many as six spells at one time. This, as one might imagine, drains a mage's Mana to the extremes, and is not recommended to the inexperienced. Attempting to Spellmerge is a difficult and draining task, and failing to manage the spells correctly could result in extremely unfavourable results. In quite a few cases where mages, both inexperienced and experienced ones, have Spellmerged, the results ended in unintended damages, severe injuries and even death. The more powerful the spells combined, the greater the risk and greater the energy spent. Only the most skilled and best rested should ever attempt to combine more than two spells at a time.
 
While six spells are the supposed limit to a single mage (albeit a very powerful one), there are ways to combine spells through union of multiple mages. In fact, the current record stands at twelve (higher level) spells at one time; evenly distributed between four experienced mages. Spellmerging between several mages at the same time is much, much harder than the usual type of Spellmerging, as it is easier to commit mistakes when there are more minds at work. The act of Mass Spellmerging would also require a lot more concentration, time and energy, though the possible results at the end of the cast are typically quite powerful.
There would be required a very perfectly linked synergy between the mages to pull off a Mass Spellmerge without any form of side-effects. Having several mages cast one lower level spell each would be much more doable and present less risks, though the Spellmerging would still be uncertain enough to involve so many minds at the same time that, if by chance there was to be a mistake, all the involved mages would find themselves at the risk of injury and death. The best example for a failed Mass Spellmerging of very powerful spells can be found in the Destruction of Calastar and the surrounding lands around the city; a destruction of which was caused by a great multitude of mages, which thusly banned the act of Mass Spellmerging between any more than four or five mages at a time, and even that has to be supervised by control mages or others who are capable of neutralizing spells.