World-Building Website by Daniel-André Sørensen

The Personal Website of Daniel A. Sørensen

'An explanation of the World's eras, ages, years, months, days and hours'
 

The typical Tariel day is 24 hours long. Most people break up the day into large slices; such as dawn, morning, noon, highnoon, afternoon, dusk, sunset, evening, nightfall, midnight, and nightdark.


In cities, bells (from temples, bell ringers or official bell towers) toll to mark the hours, and each hour is a ring of the bell. It starts at one toll at the mark of Nightdark and continues as such until the mark of Dawn (to spare the population of unneeded noise in the night), and increases in frequency by one for each hour that passes until Midnight. In total there are 24 tolls in a day, where 12 bell tolls signal noon, and 24 bell tolls signal midnight.


Clocks, a recent machined invention, have proven to simplify the hours for better precision.

Hours/Bell Tolls
 Time of Day
 1 - One
  Nightdark
 2 - Two
  Nightdark
 3 - Three
  Nightdark
 4 - Four
  Late Nightdark
 5 - Five
  Night's End
 6 - Six
  Dawn
 7 - Seven
  Dawn
 8 - Eight
  Morning
 9 - Nine
  Morning
 10 - Ten
  Morning
 11 - Eleven
  Earlynoon
 12 - Twelve
  Noon
 13 - Thirteen
  Highnoon
 14 - Fourteen
  Afternoon
 15 - Fifteen
  Afternoon
 16 - Sixteen
  Midday
 17 - Seventeen
  Dusk
 18 - Eighteen
  Dusk
 19 - Nineteen
  Sunset
 20 - Twenty
  Evening
 21 - Twenty-one
  Evening
 22 - Twenty-two
  Evening
 23 - Twenty-three
  Nightfall
 24 - Twenty-four
  Midnight

The most common system of days in the week in Tariel originates from the Old Imperial system used by the Old Imperium, which itself originated from the Durgheil of old. The system used now is a mixture of old and new, where its interpretation is different on the various continents.


The New Imperial system has more or less been adopted by the majority of locations in Tariel because of its simplicity. The below systems share the common traits of the New Imperial system (ie. Naming the first day of the week First-Day, and so on) but each continent’s use of name-days have secondary names; such as Dawn’s Day, which is also the First-Day in Arganorh.


Inhabitants of Northcrown share the same New Imperial system as Arganorh, whilst Ashanor’s Western New Imperial system is mainly used to some degree by its southern and eastern-coast inhabitants. The elven nations in northern Ashanor have their own system, as do the human nations in Aesudarh.


The Influence of the New Imperial system simply caught on because of the New Imperium’s wide and long grasp of the world.


A week consists of mainly nine days before the cycle repeats.

 
NEW IMPERIAL PROPER
 NEW IMPERIAL COMMON
 RYUMARI NEW IMPERIAL
1. Sondras
  1.  First-Day
  1. Sand's Hours
2. Mondras
  2.  Second-Day
  2. Man's Hours
3. Tyrsdras
  3.  Third-Day
  3. Time's Hours
4. Wendras
  4.  Fourth-Day
  4. Lady's Hours
5. Thursdras
  5.  Fifth-Day
  5. Sun's Hours
6. Freedras
  6.  Sixth-Day
  6. Star's Hours
7. Saturdras
  7.  Seventh-Day
  7. Snake's Hours
8. Middras
  8.  Eighth-Day
  8. Sea's Hours
9. Londras
  9.  Ninth-Day
  9. Moon's Hours
WESTERN NEW IMPERIAL
 KORRSUN CALENDAR
 AESUDHARI NORD CALENDAR
1.  Red Silks Day
1. Akrad
1. Sifirsday
2. Blue Wings Day
2. Mon
2. Solsday
3. Serpent's Tongue Day
3. Tus
3. Thirdsday
4. Green Sun Day
4. Melsa
4. Wedday
5. Carp's Scales Day
5. Cai
5. Thainsday
6. Wolf's Grin Day
6. Alsik
6. Freeday
7. Azure Moons Day
7. Sukrad
7. Satrsday
8. Tiger's Tail Day
8. Kom
8. Nattrsday
9. Dragon's Tears Day
9. Ulmor
9. Freyrsday
 

The New Imperial Calendar defines the year for most of Tariel. It describes a 365-day year divided into 12 months of usually 28-31 days each.

 

Six annual holidays fall between the months that are more or less universal in their meaning (although under different names, depending on the dominant culture), and every four years a leap day, Yearsmeet, is added to the calendar immediately following Summer's Night. The solstices and equinoxes are also present, their dates found below.


  • Festival of Moons: Frostfallen 31 - Highwinter 6
  • Springfest: Veilsrule 30
  • Feast of Flames: Summertide 31 - Highsummer 6
  • Summer's Night: Highsummer 31
  • Harvestfest: Emberhearth 31 - Ember's End 5
  • Winter's Eve: Frostfallen 20

  • Winter Solstice: Frostfallen 21
  • Spring Equinox: Veilstide 20
  • Summer Solstice: Summertide 21
  • Autumn Equinox: Emberstide 23
 
NEW IMPERIAL PROPER
 NEW IMPERIAL COMMON
RYUMARI NEW IMPERIAL
1. Jantide
 1. Highwinter
  1. Seadark
2. Febtide
 2. Winter's End
  2. Dinah
3. Martide
  3. Veilstide
  3. Morfal
4. Aptide
  4. Veilsrule
  4. Apostis
5. Maytide
  5. Veil's End
  5. Tempest
6. Juntide
  6. Summertide
  6. Zealrún
7. Jultide
  7. Highsummer
  7. Brand
8. Augustide
  8. Summer's End
  8. Charan
9. Septide
  9. Emberstide
  9. Lysenna
10. Octide
  10. Emberhearth
  10. Wúnwise
11. Novtide
  11. Ember's End
  11. Mournun
12. Destide
  12. Frostfallen
  12. Breezrún
WESTERN NEW IMPERIAL
 KORRSUN CALENDAR
 AESUDHARI NORD CALENDAR
1. Month of Winds
  1. Mitzli
  1. Aesmaril
2. Month of Wolves
  2. Elcazuh
  2. Odrsmorn
3. Month of Jade
  3. Xothli
  3. Frigrsnó
4. Month of Water
  4. Athl
  4. Freyrsfyr
5. Month of Tigers
  5. Malinah
  5. Dvalderstorm
6. Month of Rubies
  6. Mazal
  6. Midsheil
7. Month of Flames
  7. Cahli
  7. Ravnsfyr
8. Month of Dragons
  8. Koatl
  8. Norsgarn
9. Month of Emeralds
  9. Kalli
  9. Lokmaril
10. Month of Earth
  10. Oollin
  10. Skoldmorn
11. Month of Serpents
  11. Koskha
  11. Helsfyr
12. Month of Sapphires
  12. Quiahtu
  12. Kaldrmórk
 

Modern time, influenced much by the Divine Sacellum, is set to year 0; which is when the Prophetess Andarien died. As such, anything before her death is referred to as XXyrs. Bf.A (Before Andarien), and anything after is referred to as XXyrs. Af.A (After Andarien). This is the typical definition given in the New Imperial Calendar, though some nations on the other continents beyond Arganorh do not necessarily follow this definition.


The Ages Calendar starts at about 100 Af.A, which is referred to by the Times Calendar as the beginning of the Time of Ages. The Ages Calendar, like the definition of the modern timeline, was also originally defined and influenced by the Divine Sacellum.


It is basically a system where, for ca. every 100 years, a new Age is announced. In our current timeline there have been Fifteen Ages, and our present age is now the Age of Swords and Steel. The naming of these Ages were recent, and were based on the major events that took place around the particular mark of that specific Age.



The proper way of writing a date is as follows:


  • 1536 Af.A, AoSS, Highwinter 23/ 23. Highwinter
  • AoSS, 1536 Af.A, Highwinter 23/ 23. Highwinter
  • Highwinter 23/ 23. Highwinter, 1536 Af.A, AoSS


Or simply just:


  • 23. Highwinter, 1536
  • Highwinter 23, 1536
Af. Andarien
 THE AGES
 ca. 100
  Age of Divinity
 ca. 200
  Age of Black Suns
 ca. 300
  Age of Towers
 ca. 400
  Age of Coins
 ca. 500
  Age of Death
 ca. 600
  Age of Blood
 ca. 700
  Age of Magic
 ca. 800
  Age of Purgation
 ca. 900
  Age of Gods
 ca. 1000
  Age of Strife
 ca. 1100
  Age of Eternal Winter
 ca. 1200
  Age of Kings
 ca. 1300
  Age of Seas
 ca. 1400
  Age of Dragons
 ca. 1500
  Age of Swords and Steel
 
Long events or periods in time that are not classified as an Age are simply defined as Times. These times can range from anywhere of a few hundred years between to several thousand years between. In a sense they are similar to Eras, though an Era is usually a denotation of a period of Times. The current Time is known as the Time of Ages; much thanks to the introduction of the Ages Calendar, as it is the only Time where Ages have been defined in an official manner.

Some have referred to the Time of Ages as the Time of Man; aptly put because of Man's dominance in the world, though some believe their rule is slowly coming to an end.

The earliest known Time that has been defined is known as the Time Before Time; which has been marked as having occurred roughly 150 000 years ago. The events that took place during that time are speculative, and most are more or less drawn from ancient religious texts.
Bf. Andarien
 ERA
 THE TIMES
ca. 148 500
 Creator Times
  Time Before Time
ca. 98 500
 Creator Times
  Time of Beginnings
ca. 53 500
 Creator Times
  War of Eternity
ca. 38 500
 Creator Times
  Time of Dragons
ca. 33 500
 Creator Times
 Time of Stars
ca. 28 500
 Creator Times
 The Infinite Ages
ca. 4500
 First Era
 Time of Stones and Iron
ca. 3500
 First Era
 Time of Songs
ca. 2700
 First Era
 Time of Iltam
ca. 2600
 First Era
 Time of Pacts
ca. 1560
 Second Era
 Time of Suns
ca. 1510
 Second Era
 Time of the Imperium
ca. 1400
 Second Era - Third    Era
 Time of Ages
 
Periods of history that are longer than a Time are simply referred to as Eras. An Era is mainly defined by the type of world it represents. For instance, during the Era known as the Creator Times, the world's events and history mostly revolve around the Creator gods and the creation and shaping of the world. A later Era, such as the Second Era, deals with the rise of Man and the build-up to the modern world we know today.

An Era is typically several thousand years long and the proclamation of a new Era depends wholly on the direction the world is going, as deemed by numerous religious and scientific leaders and famed philosophers.
 
THE CREATOR TIMES
THE FIRST ERA
 THE SECOND ERA
 THE THIRD ERA
 ca. 150 000  - ca. 6000 years ago
 ca. 6000 - ca. 3000 years ago
 ca. 3000 - ca. 20 years ago
 Present Time
The Creators, the shaping of the world, the War of Eternity, the Dragons, the Starborn and the Infinite Ages
The Dwarves, Elves, Orcs, Rise and Fall of Iltam, the Shattering and the Cataclysm
The Rise and Fall of the Sun Kingdoms, Rise of Man, the Old Imperium, the Divine Rebellion and the Ages
Proclaimed as the End Times where the world of Man will end in fire and ash