Fictional Maps, World-Building, and more by Daniel-André Sørensen

The Personal Website of Daniel A. Sørensen

 
 

T H E    E N D    I S    N E A R . . .

It has been 36 years since the Second Era ended and the Third began. Prophets and doomsayers of many cultures and communities have spoken of this Era as being the final one, and it is said that the End Times are upon the world. The many strings and powers that have held the world together for many thousands of years, since the beginning of this world's shaping, are beginning to unravel and falter under their common stress and weight, and the effects become more apparent for every passing year.

Magical storms across the many seas, dark whispers from the delving depths, creeping frost from the north, sweeping fires from the south, dragons returning, great migrations of beasts and monsters, and rifts in reality tearing open; these are all signs of a failing world beginning to visibly crack, and all the while not even the strongest above us, namely the Gods, can agree upon the best ways to avoid or outlast the coming end.

Mortals, occupied with their own, often insignificant problems don't hold many answers either. Instead they are content going on with their lives, as they have for thousands of years. Though it's becoming more evident as the years continue that they too will have to start acknowledging the bigger picture of their world and universe, or else see it all fall apart before them.
 
 
 
 
 
 
  • Kindred
  • Scions
  • Wildkith
  • Earthborn
  • Halfcasts
  • Otherworlders
  • Planeborn
  • Planelike
  • Veiltouched
  • Creatorforged
  • Scaleshaped
 
 
 
 
  • The Many Gods
  • Sifiran Pantheon
  • Andarien Faith
  • The Sirdelion
  • Ashanism
  • Yonaism
  • The Eternal Path

  • The Kal'Mar
  • The Seamothers
  • Wildgods
  • Earthen Gods

 
 
  • Primordial Times
  • Creator Times
  • The First Era
  • The Second Era
  • The Third Era


 
 
  • Mercenary Companies
  • Knight Orders
  • Adventurer Bands
  • Wilderness Groups

  • Merchant Guilds
  • Explorer Guilds
  • Research Guilds
  • Mage Orders

  • Criminal Organizations
  • Agent Organizations
  • Druidic Circles
  • Religious Temples
  • Cults & Sects
  • Other

 
 
  • Insectoid
  • Beasts
  • Necrotic
  • Planars
  • Draconids
  • Plantoid

  • Aetheric
  • Aquatic
  • Primordials
  • Eldritch
  • Wilders
  • Mutants

  • Constructs
  • Arcanic
  • Elementals
  • Daemonic
  • Magespawn
  • Cursed

  • Faeric
  • Creatoric
  • Celestials
  • Otherworldly
  • Shifters
  • Vermin

 
 
  • List of Minerals
  • List of Plants
  • Potions, Tonics & Poultices
  • Enchantment Recipes
  • Spells