Magic holds the ability and potential to alter any laws, and especially Primal and Cosmic Laws. In other words magic can bend the fabrics that hold existence together, twisting and changing aspects such as gravity or growth, ignoring the laws that govern them. This is likely why Tiral became the Guardian of Magic and set up the Arcane Laws, to prevent those attuned to magic-use from unraveling the Arcane Threads and bring utter chaos to reality by upsetting the magical balance.
The Arcane Laws don't require Tiral's constant watch to be active, and govern magic self-sufficiently. However, attempts at circumventing the Arcane Laws or defying them are often found out by Tiral, who won't be lenient in her punishments for those involved.
There are many Arcane Laws, and the study of magic constantly reveals new ones or bring new understanding of previously discovered laws. Mages constantly experiment and study the Arcane Laws to gain extensive knowledge of them, and in the process they might learn how to better control magic to their will. It is proven time and time again that the better one's understanding is of the Arcane Laws, the easier it is to navigate them in a way that allows for better ease of spellcasting, or even the creation of new spells or methods that benefit magic-users. By skirting the edge of what is allowed and possible, mages can unlock knowledge of the Arcane Laws that were otherwise hidden.
1st Law - Omnipresence:
Magic is everywhere. It surrounds all things and beings, and is forever present in the majority of mortals in the form of mana. Some beings are born with greater concentrations than others, which in turn makes them more capable at controlling and understanding magic. Magic is with almost complete certainty always present in any existing space at any given time.
2nd Law - Mana:
Magic is controlled by the mind. As almost every living being has traces of magic within them, those with higher amounts sustain greater control over it through an essence known as mana. Mana is the quantification of magical energy which aids in the flow of energy through the body, and only those with a trained mind can take control over it. A person with high traces of magical energy within their body doesn't necessarily have an equally large pool of mana, but it can be expanded through mental training.
3rd Law - Necessity:
Magic is an essential power. It is required that magic exists to ensure that the balance, sustainability and functionality of the world and overall universe persists. The Arcane Threads use magic to transfer energy through them, which in turn feeds the universe with the energies needed to maintain it. Similarly, the fabrics that hold Nym's Eye together need the power of magic to gather and transfer energy.
4th Law - Origins:
Magic comes from three sources: Natural, Deistic and Cosmic. Natural magic comes from the energies of the local world, such as spirits and living beings. Deistic magic draws upon energies that surround deities and similar beings, like Celestials and other Astral entities. Cosmic is sourced from the universe itself, and is formed from within the Arcane Threads.
5th Law - Neutrality:
Magic is a neutral power. It is
neither from the source of good nor evil, but rather acts on the will of
those who wield it. Magic does not act on its own morality-based will.
It only responds to those who wield it and to the world and universe’s
needs.
6th Law - Reaction:
Magic is a reactive power. Magic will more or less always react to other energies to transform or bend those energies to cause effects that they would otherwise never perform. The potential of such reactions lead to many interesting results, such as sped-up growth, healing, immense destruction, etc.
7th Law - Instability:
Magic is a wild power. It is a power that will grow and lash out unless
controlled effectively. There is no absolute certainty that magic will
act the way one wishes it to do, but the process can be altered through
control and understanding to grant a more accurate result when releasing magical energy in conjunction with mana.
8th Law - Risk:
Magic is a dangerous power. It holds the power to corrupt, weaken and
kill. When wielding magic, there is great risk for not only the
world and other people, but for the wielder as well to have his or her mana become too weak or too unstable, which in turn can lead to death or cripple the wielder. Additionally, the extreme use of magic can aid in the instability of reality's magical balance.
9th Law - Persistence:
Magic is a persistent power. It cannot dissipate entirely, but can grow
weaker in its presence. It will remain and shift around the world to
where it is most likely to thrive under better conditions.
10th Law - Independence:
Magic is an independent power. It requires no aid from outside forces to
exist, as it is fully capable of growing by itself. If the
world, its people, the deities and the universe was to cease existence,
magic would remain and slowly rebuild the universe by itself.
11th Law - Infinity:
Magic is an infinite power. It is
never-ending in its quantities. It slowly grows by itself and loses very
little of its overall power. When reaching limits, it releases magical
energy to avoid extreme density; effectively weakening itself to prevent
extensive growth. This also relates to the replenishment of a wielder's mana pool, which can be replenished from outside sources, such as the Weave.
12th Law - Exchange:
Magic requires equivalent exchange. The wielder must use his or her own mana to effectively use magic, which in turn means that the wielder will more often than not have to expend his or her own energies to make use of it. In all things pertaining to
magic, magic will require some exchange in power or energy to become reactive.
13th Law - Reversibility:
Magic is a reversible power. Anything caused by magic can be undone by
magic. The magical energies that persist in the world and the universe
will always react to each other, but it mainly depends on how these
energies meet and the conditions they are surrounded by. Generally a
stronger concentration of magic will neutralize a weaker concentration of magic.
14th Law - Immaterialness:
Magic is an immaterial power. It cannot
be materialized in any way to create new forever-lasting components or
materials. It can, however, be bent and shaped into
controlled magical energy; either from mana or surrounding
magical energies to create, for example, frost-bolts or fireballs, or
even temporary weapons or armour that will dissipate within a frame of time.
15th Law - Memory:
Magic can be shaped and retained. Extensive understanding, the reaction of energy and control of magic through mana can create memorized forms of it that can be replicated by other wielders to cast specified spells. An individual would have to possess immense control and knowledge over magic to create spells that could in turn be learned and cast by other wielders.
16th Law - Association:
Magic is an associative power. Any relation between an item and a
being’s magical energies strengthen the association between the two;
allowing for a strong connection that can cause improved effects through
spells or passive magic. By associating, say, an item such as a ring or
piece of clothing to a specific person, the magic cast will be more
potent and more successful to succeed in favourable results. This is a
vague law and does not always work properly.
17th Law - Knowledge:
Magic is a controllable power. A wielder’s knowledge and understanding
of magic in how its effects may cause various results can, and most
likely will, allow the wielder better control over the magical energies
he possesses. By understanding the basics of magic’s specific and
overall effect through a spell, the magical energies are far more
willing for use to the point where the energies are well within desired
control by the wielder. Mental acuity and a sufficient mana pool grow with knowledge.
18th Law - Integration:
Magic is an integrative power. It is possible to focus enough magical
energy to effectively imbue an item with desired effects. If done
properly, the magical energies integrated into an object will remain
within it until the object itself is either broken or completely
destroyed. These objects must also be properly attuned or strengthened
vessels to be able to carry the desired amount of magical energies. The
process of imbuing objects with magic is commonly known as enchanting,
and requires substantial control and knowledge to ensure as little
magical repercussion as possible.
19th Law - Repercussion:
Magic is a
power of backlash. If a mage should completely lose control over the
magical energies he or she has built up over their lifetime, the risk of
implosion by magic reaches imminent probability. The greater the
magical energy, the bigger the backlash. In other words; when a mage
dies, he or she relinquishes their energies and are consumed by the
magic they held. Thus a mage, upon death, will (instantly or within a short while) disintegrate into ashes
and the magical energies will return to the world. There is usually
little damage caused to anyone else near the deceasing mage.
20th Law - Sterility:
Magic sterilizes, meaning that anyone with extremely large pools of mana and magical energy within their body, such as the majority of mages, can't reproduce. This Law acts differently depending on race, as some races are able to hold greater amounts of magical energy and mana, while still being able to create natural offspring.