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Before I came to the Pandoran Continent,  I was told that the Caidhe were a primitive and savage people, who knew nothing but violence and lacked intelligence past that of a mindless animal. The Caidhe were beasts. Instructed by pure instinct, wild in mind and hateful of outsiders.

Once I had encountered the Kan'achi Clan in Massachek, I was happy to learn that everything I had been told of the Caidhe was, in fact, a load of horse-excrement.

 Because what I grew to know was not a people stupid or violent, but a people respectful, wise, noble and curious. These Caidhe were one with nature, in such a way that I grew to envy their seemingly simplistic lifestyle. They told stories so wonderful, that logic and science abandoned my mind, and my soul was overtaken with admiration for their songs and history.

Once I returned home to Travishavn a year later, I knew then, and quite instinctively and suddenly, that I had been born in the wrong part of the world, at the wrong time in history.

- Professor Tibald Grenth, Living Among Beasts


The Caidhe species prominently show some bestial characteristics, such as having claws on hands and feet, feline eyes, sharp ears, and fangs from their mouths. They are lean of shape (particularly noticeable in their thin waists) and shorter in stature than common humans, and they show some common structure akin to the general fauna of the Pandoran continent, such as having bone protrusions coming from the sides of their knees and elbows. Odd birth-marks in the shape of spirals are predictably noticeable on their shoulders, back, chest, hips and knees, which gradually become more visible as a Caidhe child grows. Causes for why these shapes are always predictable is unknown.

Despite all this, it is commonly agreed by the College of Natural Philosophy that Caidhe are inherently human in nature. This they determine from years of anthropological studies and extensive dissection of Caidhe bodies. The usual physiological and biological processes of consumption and reproduction are more or less identical to typical humans, with the exception that Caidhe are capable of digesting raw meat, although not entirely.

It is likely that the Caidhe are a mutated form of the human form, stemming from the fact that they have lived for thousands of years on a distant continent very unlike the ones found in the Old World. Also, all Caidhe Chlanns practice self-mutilation that lead to permanent scarring; most notably on their faces, necks, arms, chest & stomach, and feet. It is possible that some of this scarring has somehow passed on genetically through generations of such practice. Freshly sewn-together wounds never stay closed for long before they are cut open again, and so never gain the opportunity to truly heal.


Typical Pandians are difficult to define physically, as they are a general selection of clans that don't necessarily have much in common with each other. However, unlike other Caidhe Chlanns, a Pandian tends to be somewhat shorter in stature with smaller claws and fangs, and their skin-tone is that of a slightly reddish complexion. Their hair-colours range between dark-black to dark-brown (sometimes dyed in blood-red highlighting), and they keep their hair tied together in a long tail; never cutting it from the day they are born. Pandian eyes, more specifically the scleras, are dominantly yellow in colour.

As a choice of clothing they prefer several often sewn-together fur cloaks wrapped around them, but leave their hands and feet bare. Jewelry made from bone are carved in the iconography of the Moon, a wolf, or a raven, though other motifs can also be found. They tend to decorate themselves sparingly with white paint on their skin; typically when hunting, performing rituals or when they're on the warpath. Some clans tattoo their skin in their clan's patterns, and dress in feathered leather clothing or headpieces.



Tuathi seem to have adapted thicker skin to survive the colder climates of their territories. They are taller than normal Caidhe, about the same height as a normal human, and their skin ranges from a tone of darker grey or a tone of pale white. Tuathi hair colours are almost exclusively silvery, with the occasional darker haired one every now and then. They tend not to cut their hair, but also don't braid it or tie it together, letting it instead hang loosely. Tuathi have larger claws than normal Caidhe, and their eyes are typically white or silvery-blue in colour.

They dress themselves in thick, snow-white fur cloaks; covering most of their skin to maintain warmth. They often wear bearskins, with the bear's head reserved for their shamans, and their other decorative jewelry is also made to resemble that of bears. Tuathi dye their apparel white to blend in with the snows of their territories.



The Caidhe known as the Aosi seem more bestial than other Caidhe Chlanns, much like the beasts of the jungles they typically reside in. They sport sharper fangs and claws, and eyes of emerald green or ruby red. They are shorter than most Caidhe, and much slimmer. Their skin bears the tone of light brown and sometimes a faded shade of orange or blood red. Aosi hair is brown to dark, with varied styles that are based on the clan they belong to. Some shave the sides of their head and leave a standing tuft running down the middle, and some shave their heads entirely. It is possible for Aosi to sometimes grow horns; likely an extension of their typical bone protrusions.

Aosi are often entirely naked, with the odd clan here and there dressing in plant-based attire, or in armour made from bark. They cover their naked bodies in golden or blood-red paint, and sometimes they are covered in nothing but mud. They carve bone amulets that they wear around their necks, arms, waists and legs. Aosi warriors tend to wear wood or bone masks, perhaps as a scare tactic against their enemies.



Xuluki feature sharper bone protrusions that they decorate in blood. They have sharp teeth, equally sharp, lengthy claws, blood-coloured eyes, and long, unruly black hair, which they sometimes dye in blood. Their reddish skin is further decorated in bloodpaint, and they wear the skulls and skins of their slain enemies as clothing, although most of the time the Xuluki are nude or choose to only wear loincloths.

They have thin bodies, almost skeleton-like, that clearly show their bone-structure, and they exhibit additional bone protrusions from their faces and on their arms. Of all the Caidhe Chlanns, the Xuluki perform the most self-mutilation, having cuts on nearly every part of their bodies.



Pandols are observed to be more muscular than their other Caidhe brethren. They are known to be very diverse in their skin-tones, eye-colours and hair-colours; sharing many similar features with other Caidhe Chlanns. It is likely they have undergone sub-race crossbreeding. However, the larger Pandol clans seem to be dominantly pale, with dark hair and black eyes, and they style their hair by shaving one side and braiding the other; keeping it short. Pandol claws and fangs show no real difference from common Caidhe like Pandians.

Pandol clans wear little clothing, to acclimate to the dry, ash-like climates they reside in, but do make use of bones that they carve and fit together for apparel. Typically they fashion armour out of bones, and the quality of the bone found in the southern ashlands of the Pandoran continent has been shown to be almost as tough as steel. Pandols often wander bare-chested, even women are topless, and both genders tend to paint their upper bodies and faces in black paint mixed in ash.


The Moontouched Caidhe are much leaner than other Caidhe, and often a little taller in their stature. Their skin-tones range between light-blueish, brown and faded-gold. They lack bone protrusions, which is unusual for other Caidhe Chlanns. Their fangs and claws aren't as defined, and they carry fewer scars from self-mutilation, which they practice much less than their other Caidhe brethren. Also unlike other Caidhe Chlanns, the Moontouched can be born golden-haired, although it is still rare, and most Moontouched are dark in hair-colour.

They fashion clothing from Ma'muut and Lygorn skin, which is very similar to the skin of elephants and lions. These hides and furs are sewn into robes, which are often dyed blue and gold. They decorate themselves in very little else, occasionally taking to wear bone-carved necklaces or other jewelry; made in the imagery of, naturally, the Moon, or even stars.


Caidhe history is mostly mired in myths and legends. There is very little actual recorded history in Caidhe society save for a few vague cave paintings, and most of what they know of their past and creation comes from oral history; retold throughout generations, and so not necessarily very accurate for a historian's quest for the definite truth. 

But according to what the Caidhe themselves say and believe, their people date back to what they refer to as the Eternal Night, which is estimated to be sometime before the Age of Light. Before the Caidhe came to the world, there were the entities known as Mother Wolf, Mactíra, and Nathaír the Shadow. Nathaír ruled the Eternal Night, and had supposedly created it in his image. Mactíra had come from another world, and fought Nathaír to claim his own world from him.

Mactíra, despite her power, was eventually slain by the gargantuan Nathaír. But before Mactíra died, she used her final strength to banish Nathaír into the skies, where he became the veil of the night-sky, and his shadow creatures his eyes; the many stars. Mactíra's last breath became the wind, her eyes the Sun and Moon, her claws and bones the mountains, her sweat and spit the seas and rivers, and her fur the grass and trees.

From her womb she cut out three cubs, who became the First Spirits, and from their blood came the Caidhe people and the animals of the land. The First Spirits protected the Caidhe from the shadows of the Eternal Night, and taught them how to live off the land, and to respect it. In time the Eternal Night, absent of Nathaír's grip, lost its darkness and was faded by the light of the First Spirits, and thus ushered in the coming of the Time of Flames (which we refer to as the Age of Light).

The Caidhe were then one Chlann, but over time spread and split to the many corners of the Pandoran continent and became some of the Chlanns we know of today. We know there are six major Chlanns encountered thus far, though it is likely that there are more, but the Caidhe stories aren't very specific. According to the Caidhe myths, the Time of Flames saw the lands of Pandora ravaged by angry spirits of fire, who burned a great divide from south to north through the continent, and split their people in half. The Caidhe believe this to be the origin of the expansive Ashwastes that can be found further inland, which they have never dared to cross.

The first Caidhe encountered by modern colonists and explorers were the Moontouched Caidhe in Pangolia. They were first found five years after the initial discovery of the Pandoran Continent in 1621 AL, and this meeting triggered the coming events of the War of Twelve Clans. The war ended sixty years later with many lives lost on both sides, but with an inevitable defeat for the Caidhe, who had lost the majority of their ancient territories over the war's duration. The continuous expansion of the colonists forced the Caidhe clans to flee further inland, to lands not yet mapped by modern explorers, and lands considered far more hostile than the ones near the coasts.

Today there stands a delicate peace between most of the Caidhe clans and the colonial settlements, although there are those who still seek to reclaim their ancestral lands, and those among the colonials who wish to conquer more from the Caidhe.



The collective history of Pandians is difficult to define, with there being such a diverse number of various clans that claim root from different parts of the Pandoran continent. But common reference is made to their origin, and their arrival to the lands in Upper Pandora, which gives some indication to their formation.

Their people are said to have come from the distant west, from across the great Ashlands, and settled near the coastlands. Legends speak of a spirit in the shape of a wolf on the night-sky, guiding them along their path, until their arrival in eastern Pandora, where the spirit merged with the Moon itself. They named the spirit Androst. Over time, clans originally hailing from the Tuathi and Aosi mixed with Pandians, and the three people more or less became one Chlann together. Comparatively to other Caidhe Chlanns, Pandians are supposedly quite new to Eastern Pandora.

Their collective name, Pandian, is a modern term, stemming from the fact that settlers and colonists named them based on their native presence on the Pandoran continent, hence Pandian. Pandians themselves don't have a common name for their Chlann other than calling themselves Caidhe, and so often refer to themselves as Pandians as well.

In more recent history, the Pandians are credited for being the aggressors of the War of Twelve Clans. Twelve of the largest Pandian clans banded together and attempted to force the newcomer colonists back into the sea. According to a common prophecy, the Pandians believed the newcomers to be the bringers of death, and feared the return of the Eternal Night by their actions.

Originally the Pandians hid and observed, until a meeting between these twelve clans' Chieftains voted on whether their people should go on a Warpath or not. It is no secret that they did in fact go on a Warpath, which ended in their people's defeat after sixty years of fighting, which had only allowed the Cadian colonists to claim more land in the process. Chief Tan'acha, of the Iravoqai Clan, was the one who signed a treaty of peace, which branded him a traitor among some of his people.

Now the majority of Pandians have fled inland, with a few clans still hiding in the forests of now colonial-owned lands. The Iravoqai Clan remains an ally of Cadia, and assists the Cadians in their wars against other colonial powers. Other surviving Pandian clans have now settled in the region they call the Land of Free Nations.



The Tuathi supposedly became one Chlann during the continent's divide in the Time of Flames. Having fled the desolation caused by the Flame Spirits, the Tuathi's ancestors were met by a bear spirit, named Artíoa. She had wandered the lands in search of someone to aid her in an upcoming battle against Tugorn, one of the Shadowbeasts from the Eternal Night, who had managed to remain after Nathaír's banishment.

She reached out to the Tuathi's ancestors and begged, and offered to provide them shelter from the flames if they agreed to help her. With nowhere else to go, they followed Artíoa to the northern mountains, and together they defeated Tugorn. With Tugorn's passing, the lands, once black and covered in sot, saw the return of winter and snow. Artíoa, grateful, sacrificed her own pelt to give the Tuathi warmth in their new land. She also taught them how to dig, and granted them her claws so that they could empower their own.

Or so the legend goes.

Following centuries saw the Tuathi create elaborate tunnels and cave-settlements in the mountains, although most of them have now been abandoned, possibly due to wars between the Tuathi clans, or because of depleted local resources.

Tuathi have kept mostly to themselves, even as the colonists arrived, preferring to hide in their mountains. Very little else is known of them, as they are particularly solitary. They have sometimes traded with Hagen colonials in New Haag and Kaldeen, and on occasion they encounter Cadian colonials in Hunton and Norton during their hunting trips.



Aosi tales seem to indicate that they have always lived in Lower Pandora. Apparently their ancestors were born savage beasts, resembling animals more than common Caidhe. Legends speak of a panther spirit, Tiogaír, who approached the savage Aosi and taught them how to control their beastly instincts. Through Tiogaír the Aosi learned how to hunt with weapons, write and build homes. They found a respect for the jungle, and knew now how to receive its blessings without harming it.

After Tiogaír gave the Aosi his teachings, they went on to conquer the jungle and vowed to protect it. Over the centuries many Aosi nations formed based on different interpretations of Tiogaír's teachings. This led to many wars, the most spoken of known as the War of Burnt Tigers.

During this war, three dominant Aosi clans (the Kulakhu, the Arurshu and the Vazataku) fought each other to establish the true teachings for all Aosi. The most extreme of these three clans were the Vazataku, who believed that the jungle needed to be burned down so it could begin anew. The war was won by the Kulakhu and the Arurshu, who banded together to defeat the Vazataku, and forced them to retreat further south near the Sea of Scales.

The Arurshu claimed the most glory and gained the most power, and took the Kulakhu as servants. Over the coming centuries, the Arurshu built great cities throughout the jungles and founded a great empire. The Kulakhu established a smaller kingdom to the southeast, which, while not as equally powerful as the Arurshu Empire, controlled the local clans of that region. But come the arrival of the Norlesian and Castian settlers, the Arurshu Empire would rapidly begin to fade away.

Shortly after the War of Twelve Clans began, newly arrived settlers from Castia encountered the Arurshu. The Castians sacked several Arurshu settlements and laid claim to the city of Crann Nava, which was later renamed Navine by the Castians. The slow conquest of the Castians and their steady flow of new soldiers from the Old World saw the Arurshu eastern empire fall within a decade, much thanks to an alliance formed between the Castians and the Kulukhu Kingdom, who sought to survive the colonials' onslaught by offering military aid to the Castians. The western half of the Arurshu Empire would meet the same fate with the arrival of Norlesian settlers, but the Arurshu held on for thirty years before the Norlesians eventually managed to completely annihilate them.

While the Arurshu Empire has fallen and its people have diminished into nothing, the Kulakhu Kingdom still holds on, having managed to form a temporary treaty with the Castian colonials, who are forbidden from entering Kulakhu territory. Given Castia's current war with Cadia, it is in their best interest to avoid opening another front to the Pandoran theater. In the meantime lesser Aosi clans have banded together with the reborn Vazataku Empire, and frequently raid the settlements of the Norlesian east Pandoran colonies.



Not much is known of the Xuluki's history. They don't write down their stories, and they don't seem to tell it either. Based on what other Caidhe Chlanns say of them, the Xuluki were cursed some thousand years ago by a Shadowbeast named Xul. The details are unspecific after this point, but supposedly the Xuluki accepted Xul into their blood and have since been his servant. 

The first Xuluki were encountered on the island of Antilla. Castian settlers explored the island jungle and came into contact with a Xuluki clan. Only a few returned to the initial basecamp, explaining that the rest had been killed or captured, and eaten alive. Eventually the island was pacified, but other islands throughout the Pandoran Sea are known to be inhabited by Xuluki clans, although as of recent history most of these Xuluki clans have been wiped out. The few that remain are either found on yet to be discovered islands, or they're hiding within the deep jungles on islands that have yet to be fully explored.



The Caidhe believe that the Chlann known as the Pandols were born from the fires that divided the land during the Time of Flames. Very little else is known of Pandol history, except for an oral reference to the first Pandol leader, who united the many scattered Pandol clans throughout the great Ashwastes. Although the true name of this leader has been forgotten, the Pandols know her as Flamemother, and often revere her as if she was a goddess. At some point later the clans would be divided once again, as is evident in the fact that they live as many clans led by a select few stronger clans; a societal collection otherwise known as a horde.

Pandols were first encountered by non-Caidhe when an expedition led by explorer Timothy Waldon tried to map out the wastes. Unfortunately the Pandols were hostile, and so most of Waldon's expedition did not return to Cadia, including Waldon himself. The accounts of the journey were told by his assistant, James Mayden.

Most recently Pandol hordes have more frequently ventured from the Ashwastes and entered the lands of not only other Caidhe clans, but the lands of Colonial Norlesia, and on occasion Colonial Cadia. These incursions have been dominantly hostile, and with the purpose of waging war against the newcomers from across the eastern seas.


Moontouched Caidhe tell the tale of how Amach, a raven spirit of the moon, led their people from the Ashwastes to the great deserts of Pangolia. She taught them how to live off the sands by consuming the Moon Spices that the sands reveal in the moonlight. Shortly after Amach abandoned the Moontouched, supposedly by disappearing into the moon itself.

The Moontouched don't know much of their past except for what they are taught through oral retelling of their legends. The exception lies in their Moon Elders, who guard the city of Shad-Astul, and the recorded knowledge of their people within it. Outsiders are not permitted to enter the holy city, which includes both other Caidhe and non-Caidhe. Only highly regarded leaders and elders are allowed within the city.

Most of Moontouched history varies between the different Moontouched No'Cath that travel the deserts, but since they, like most Caidhe societies, don't generally write down their stories, it's more or less impossible to gather the truth of their pasts.

The Moontouched were the first Caidhe people to fully encounter the newcomers to the New World. A small group of hunters discovered a Ventian outposts by the northern Pangolian coastlands, and soon after more Moontouched arrived to witness these Ventians. While the first meetings were peaceful, future encounters would often be more hostile than not; especially following the events of the War of Twelve Clans, and the distrust non-Caidhe now felt for the Caidhe. Additionally, the Castians once attempted to seize the city of Shad-Astul. It is no secret that they failed, but the oddity of their attempted invasion is that there was left no trace of them afterwards. Ever since their attack on Shad-Astul, most of the Moontouched No'Cath try to avoid interacting with the newcomers, and have retreated further into the desert landscape. Some No'Cath have even sent raids against Castian and Ventian settlements.
Caidhe cultures are divided into what they refer to as Chlanns; basically sub-cultures, although the word itself roughly translates to "children". There are six major known Caidhe Chlanns, although it is believed, on account of what the Caidhe have revealed, that there are more Chlanns possibly present beyond the great Ashwastes.

Generally speaking Caidhe are primitive and tribal; often quite savage in how they appear to outsiders, and usually very oblivious and confused when interacting with modern technology. They value the land they tread and respect it and the life that resides there. Caidhe never hunt or gather more than they need for their clan, and refrain from causing permanent damage to the forests, mountains or plains they reside in. They view the desecration of nature as unholy, and will typically show hostile intent towards those who disrespect the land.

Smaller groups and families of Caidhe form clans that are ruled by two leaders: a Chieftain and an Elder. The Chieftain is the supreme ruler in matters of war and hunting, whilst the Elder provides guidance of spiritism and wisdom. It is typically the Chieftain who makes the decisions in a clan, but he or she will often consult the advise of the clan Elder first. Chieftains are chosen by the Elder, and an Elder is elected by all the adult members of a clan. Elders are sometimes more commonly referred to as either Clan Mother or Clan Father depending on gender.

Caidhe don't seem to have any gender divides, and regard each other as equals regardless of their sex. What the Caidhe instead value is strength and wisdom, and often divide their clans' members into tasks based on these two values. Weaker members often remain at home, where they tend to crops, sewing, and watching over the children. Stronger members become hunters and warriors. It is the Elder who decides what roles a clan's members must adopt, and it sometimes changes based on what the clan requires the most.

The majority of Caidhe Chlanns are nomadic, meaning that they never settle in one place for long, and move their clans based on the migration of wildlife, changing weather, or the presence of enemies. Sometimes more powerful clans lay claim to larger territories, which are then more commonly referred to as tribal nations. Some of these nations can consist of several united clans, in which case they are often ruled democratically, with representatives from the various clans meeting to vote on present issues.


Pandians are the most common of the Caidhe Chlanns. They are found primarily near the north-eastern to mid coastlands of the Pandoran continent, although many of their people have migrated further inland come the expansion of Cadian, Norlesian and Hagen colonies. Their territories range between heavily forested regions to large plains, with a minority inhabiting mountain regions.

There are hundreds of Pandian clans, with only a few select of these boasting power in territory and size. The variety between clans is overburdening, as almost every clan is different from each other, which means that finding common ground between Pandian clans is difficult and often impossible. The diversity of rituals, culture and tribal politics has meant that Pandians often fought each other over territories and other disputes, although much has changed since the arrival of eastern settlers and colonists.

If a major clan subjugates or unites with a lesser clan, they tend to form a Pandian Nation. Typically these nations are ruled by the most powerful clan, although there is an uncommon exception to this rule which can be found in the unified territory known as the Land of the Six Nations, where six major Pandian clans rule the land together. Like with smaller clans these nations follow a democratic governance, although it becomes more complex the more clans there are within one nation.

Pandians will establish permanent settlements, but tend to only stay for a few seasons before moving on to follow the wildlife they hunt. Every few months in between they will return to these settlements, to harvest any crops and to allow their clansfolk to rest.

Pandian culture often finds common ground in their obsession of the wolf and similar imagery. During rituals and when on the hunt or warpath, Pandians tend to howl and growl, much like a wolf, to either communicate (in basic terms) with Pandians farther away, or to terrify their foes.


Tuathi sightings are few, much because of their presence in the northern mountains of the Pandoran continent, and because they know how to hide within them. Tuathi are nomadic, but in a lesser capacity when compared to other Caidhe Chlanns. A Tuathi clan will claim a mountain and begin to dig out its caves until they create a larger network of tunnels. A typical Tuathi clan will do this with two mountains, and then move between these homes as the seasons change.

Unlike other Caidhe the Tuathi hibernate over winter, leaving only a handful of their strongest warriors to guard the rest until the snows melt. These warriors will hunt and gather food for the rest of the clan, to prepare for spring and their awakening.

Tuathi take on the appearances of bears, and often imitate their behavior, as is evident in their tendency to hibernate. Their Elders dress in bear furs; typically from the bear they themselves killed. Cubs from these bears are taken in by the Elders to be tamed and trained for companionship.



Aosi are dominantly tree-dwellers; preferring to establish small villages in and around the massive Krule trees of the Pandoran jungles. However, they never directly harm these trees, and instead choose to recover fallen branches and leaves, which they then use to build their homes. Aosi are one of the few Chlanns who build permanent settlements, and the only Chlann to establish ruling kingdoms and empires.

Aosi nations consist of many lesser clans and a ruling clan at the top, much like how Pandian Nations do things. The difference lies in the fact that Aosi kingdoms are ruled by a king or queen, descendant through noble bloodlines. Thus they are the only Caidhe who have a defined ruling hierarchy based on purity of noble blood and wealth. 

Their kingdoms cover vast territories, and their cities can become quite large. A highly developed and ancient Aosi city will consist of a large Krule tree at its center, with smaller trees planted around (for housing) and connected together, with the occasional stone structure here and there for stability and protection. Such cities tend to blend in well with the surrounding environment, which acts as a sort of natural camouflage.

The Aosi Caidhe thrive best in the jungles that they dominantly inhabit, having learned to survive the often toxic plantlife and viciously merciless wildlife. They lead lives that are highly religious, worshiping the gods of the jungle as well as the spirits that dwell there. It is a common practice that they perform blood sacrifices to please the gods and spirits.



The Xuluki are island dwellers who can only be found deep within the jungles on islands in and aorund the Pandoran Sea or near the Sea of Dolphins. They share no unity with each other and form smaller, fully independent clans. Most notably is the fact that the Xuluki are the only Caidhe who practice cannibalism, and their ritualistic ways are considerably more savage and primitive than other Caidhe Chlanns.


Pandols come from the great Ashwastes where they have supposedly lived for thousands of years. They form great Hordes that are built up of one major clan and several, subjugated lesser clans. Unlike other Caidhe the Pandols only have only ruling leader, which is known as the Warchief. The hierarchy of a Pandol Horde is determined by strength, and the Pandol people value this above all else.

It is a society that empathizes the survival of the fittest. There is no room for the weak, and those who are deemed weak are either exiled, killed or made into slaves. Conquered clans are absorbed by the stronger clan, until the more powerful clan grows in size and power to establish a Horde. When sufficiently large enough, these Hordes go on warpaths, often against each other, but more recently against newcomer colonials, in particular colonial lands belonging to the Holy Norlesian Empire.

The Pandols are dominantly a warrior caste of Caidhe, and spend the majority of their lives training or fighting. Slaves undergo the menial tasks that are considered unfit for warriors. Pandols take slaves of their own people just as well as that of other Chlanns, and they are not shy of taking colonial prisoners. Most slaves become labourers, although Warchiefs tend collect harems for themselves.
Unfortunately many of these slaves won't survive for long, as Pandol society and culture is, at its essence, ruled by violence and savagery.


Caidhe Moontouched are a nomadic people who wander the vast deserts of Pangolia; moving along with the Moon Spice as it grows, shifts and reveals itself throughout the sands. They dedicate their lives to gathering and consuming this Moon Spice, believing it to grant them powers of not only nourishment, but also clarity and wisdom.

What's really extraordinary about the Moontouched is that they travel in large collections of various clans that they call No'Caths, which consist of about a thousand or two thousand members. In basic terms, a No'Cath is a city, except it travels with them, or, rather, they carry the city with them as they wander the sands. The Moontouched move to regions where the Moon Spice thrives and establish temporary cities where they stop. Once the Moon Spice is gone from that region, they, as it were, pack up their city and move on.

The Moontouched tame the great sandbeasts, El'kar, of the desert lands, which are three times the size of a Sarradian elephant. They use these El'kar for transport and for carrying supplies and even huts that the Moontouched live in. A typical No'Cath will consist of roughly a hundred or so El'kar, and each hut on their backs can house one or two families. Sometimes, in times of war, these El'kar are used for purposes of battle.

Moontouched No'Caths are led by what they refer to as an Oracle, who relinquishes any loyalty for the clan he or she belonged to before, and thus is free from clan bias. Oddly enough an Oracle sews together his or her mouth, and so doesn't speak. Typically there are aids appointed to serve these Oracles, chosen from the various clans of a No'Cath.

The moon, as one would expect, is a central part and symbol of importance in Moontouched culture.
Caidhe worship a wide range of gods and spirits, and are typically regarded as either druidic or shamanistic. The majority of Chlanns believe that every aspect of nature and life are possessed and controlled by both natural and ancestral spirits. The most powerful of these spirits are worshiped as gods. While the Caidhe Chlanns each have their own deistic entities, the two that are shared amongst all Chlanns are Mactíra and Nathaír; the former of which who brought life and balance to the world, and the latter of which created all things dark and evil, and who became the nightsky.

Unlike other religious beliefs, the Caidhe's general spiritism is not typically worshiped as religiously as more established religious foundations, and is instead a part of daily life and requires little actual organized worship. Every now and then traditions will dictate the need for rituals, which are usually performed through dance and, on the occasion, blood sacrifices.

The most astounding aspect of Caidhe belief comes in the form of their savage and ritualistic practice of self-mutilation. Caidhe believe that by cutting into their skin or by opening wounds, that they can allow spirits access into their souls. Caidhe sometimes self-mutilate to gain clarity of mind or to summon strength from the natural spirits, but the most common cause of self-mutilation is to, oddly enough, heal wounds and sicknesses.
As strange and ridiculous as it sounds, it seems to actually work, as wounds heal faster and sicknesses are cured within a few days. However, it is likely that it is not some sort of magic or spirits, but possibly just a Caidhe's natural ability to mend and rejuvenate faster when compared to other humans.

Magic plays a large role in Caidhe beliefs, and particularly so when it comes to what one could refer to as Dark Magic. What the Church of the Candle might call witches, or what the Sanct A'Kor call warlocks, the Caidhe call Shadowtouched, or sometimes Night Shamans. These are members of Caidhe society who are believed to possess dark, magical powers, given to them by Nathaír, and so they are commonly exiled from their clans.

According to the Caidhe, Pandora was once rich with magical energies, but have blamed the arrival of eastern colonists for the sudden absence of spiritual guidance and general magic. Their shamans claim that they are now frequently unable to communicate with the spirits of the land, and believe that the spirits have been chased away by the expansion of colonists and their machines.

Caidhe funerals are simple, as they make no graves for their deceased. When a clan member dies, he or she is burned, and his or her ashes are spread into the wind, river and dirt. This way, they believe, that the souls of their dead become one with the land, and join other spirits in becoming aspects of nature.


Mactíra, the wolf goddess, is the most important deistic entity in Pandian society. As such any spirits associated with wolves are respected above all else, to such a degree where Pandians will try to avoid angering any wolves they come across, and will refrain from hunting wolves.

They call their shamans Wolf Shamans, and believe that those blessed by Mactíra are granted the power to shapechange. This is believed by scholars to be the earliest origin story of the fabled werewolf.


Tuathi revere the bear, and try to imitate it as best they can. They do this by training to the point where they become fit and muscular, and dress in bear furs. While the bear is a sacred animal to them, they do not shy from hunting it. In fact, slaying a bear is typically a test given to Tuathi that are coming of age. If one should prove him/herself unable to fell a bear, he/she is considered unworthy of the name Tuathi, and will so be exiled from the clan.


The Aosi have the largest pantheon of deistic entities amongst the Caidhe. While they also pay respects to the ancestral and natural spirits, they mainly conduct themselves religiously by worshiping a select few gods of the jungle. But unlike other Caidhe gods, the Aosi remain certain that their gods are reborn as Caidhe every few decades. These vessels often become leaders, such as kings or queens, and in some cases prophets and oracles.

Temples are erected in the name of the Aosi gods, and as such the Aosi are the only Caidhe who build lasting places of worship, which are led by priests instead of shamans or druids. The various Aosi kingdoms don't necessarily agree on how many gods there are, and so the number of temples vary between the kingdoms, and sometimes between disputing clans.

Aosi pay respect to the spirits and the gods mainly through rituals of sacrifice. Typically such sacrifices only involve the offering of animal blood, but there have been a few rare occurrences where Caidhe lives have been offered to the gods. Most Aosi clans forbid the sacrifice of Caidhe, as it is often associated with the worship of Nathaír or the Xuluki god, Xul.



The Xuluki supposedly worship an entity known as Xul, which is said to be one of the remaining Shadowbeasts from the time Nathaír ruled the world. They seem to worship Xul exclusively, having forsaken the spirits of the land and offer their own souls in servitude to their dark god.

An unusual practice of the Xuluki lies in the fact that they, when having slain an enemy, will consume certain organs such as hearts, brains or lungs; believing that by doing so, they become stronger in mind and body. In some cases they have been observed replacing their own organs with those of their fallen enemies, often without any anesthetic aid. It is surmised that the Xuluki willingly harm themselves in Xul's name, which is one of many reasons why the Xuluki are considered to be the most savage and violent of all the Caidhe Chlanns.


Of all the spirits of the land, the Pandols are most obsessed with those that are associated with flames and the Sun. They will burn their own bodies to create permanent scars and marks to honour the flame spirits, often in the hopes of appeasing them in such a way that future battles will lean in their favour. Since little else of nature survives within the Ashwastes, the Pandols lack any immediate connection with other spirits, such as spirits of water or trees. However, this doesn't meant that they don't recognize these spirits' existence, only that they are of no immediate use to the Pandols, and thus not prioritized in their teachings and rituals.

If a battle is won, Pandols take the bodies of their enemies and their own, and burn them. Once there is nothing left but ash, they smear this ash onto their own skin in preparation for the next battle. They believe that this will give them the strength of the fallen.


As one will easily understand from their name, the Moontouched worship the moon, where they say that their raven god rests. During rituals, the Moontouched notably make use of the Moon Spice they gather to call upon the spirits of the sands and the moon. Moontouched rituals occur far apart from each other, but once such a ritual begins, it takes several days to complete. During its duration, a Moontouched ritual is honoured and performed through dance, feasting and drinking. In most cases the Moontouched simply celebrate their fortunes, while in other cases they perform their rituals to honour the Raven God and ask for the moon's blessings and guidance.