World-Building Website by Daniel-André Sørensen

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Beyond the Divide lies the realms of the gods; the High Halls. There are as many halls as there are existing gods, and quite a few that have been abandoned for the sake of newer, greater halls. Each hall is a small realm of its own to its respective god, and often reflects the type of worship, attitude and persona the god in question stands for. Some sport magnificent halls of golden lights and impressive statues, whilst others prefer simpler halls of stone and wood.

A hall is only as large as its owner's amount of given worship and belief, thus some halls are larger than others. The larger the hall, the more powerful the god. The largest hall is the Overgod Tariel's hall; where he/she silently watches over the mortal realm and the other deities.

The High Halls were created after the gods abandoned the mortal realm of Tariel, not long after the War of Eternity ended. At first only the Creators were allowed in the High Halls, but soon after, the Archons were also given sanctuary there. In time the Creators and Archons birthed offspring, which were to become the Lesser Deities. While many of these deities have their own halls, some still live in the halls of their parental makers.

The Creator Pantheon finds its home in the High Halls. It is a great collection of the twelve most powerful Creators; who govern the High Halls and the other deities through their decisions. Archons and Lesser Deities are not allowed in the Creator Pantheon.

Additionally, the High Halls was once home to the Draezur (Starborn), who fought for the gods in their personal wars. After the Starborn Rebellion, the majority of the Draezur were cast down to the mortal realm, though there are still quite a few Draezur who still serve their sworn deities in the High Halls. While the majority of the gods prefer to field Draezur in their personal armies, some gods take advantage of their own creations instead.

The High Halls is said to be a realm of magnificent beauty; filled with tranquil light and magical clouds that shroud and protect the many halls from any potential threats. Great lush trees and sparkling waters under starry skies paints the High Halls as a paradise; despite its gods' many battles and wars that take place there. The gates into the High Halls (known as the Eternal Gates) are guarded by the Archon Marrarakh; who stands an vigilant, never-ending watch to ensure that no outsiders may ever enter the High Halls. Very few mortals through history have set foot in the High Halls, thus granting them their titles of 'Godchosen'.

Time in the High Halls also supposedly passes much more slowly than it does on the planes and the Mortal Realm. A week in the Mortal Realm translates roughly to about a day or two in the High Halls, which, to some, might explain why certain deities interact with their followers' prayers at inopportune times.


When the Creators first arrived in our world, the Overgod, Tariel, fought and defeated the Elemental Lords and took dominance over our world away from them. During this war, known as the Elemental War, the other Creators were late to join the Overgod's side. Nearing the end of the war, Sol, believed to be either the Overgod's lover or closest friend, was injured in battle by the Elemental Lord Fyrox, one of the Lords of Fire. The Overgod brought Sol into the still incomplete High Halls and attempted to save her, but was too late in doing so. She died, and thus is recognized as the first and only deity in our world to have fallen to death. 

From Sol's body sprung a great tree of light, which in turn bore fruit to tall buildings, spires and walls. Sol's body became the protective home of the gods and the later seat of the Creator Pantheon, as well as the Overgod's impenetrable Fortress. Her body became a great city of which the gods would willingly call theirs, and it would be where the gods would otherwise mingle and convene when they weren't otherwise fighting each other. Sol's light and tree would ensure that any god within the protective walls of this city would be immune to the tragedy of death. They named it Solitude, in honour of Sol's name and in remembrance of the loneliness she left behind in their hearts after her death. Parts of Sol's soul is said to have escaped the High Halls into the Dark Beyond, where it embodied the Sun itself.

Mortals have many names for this city; Solhallow, Solstdale, Solgarden, The Tree of Light, The Eternal City and City of the Gods, though the most common name remains Solitude. Solitude has never been witnessed by mortal eyes, and probably never will be. Whatever is known of this city is either speculative or pieced together by what little information the gods themselves have provided. It is said that Solitude is a city of tall, brightest white spires made of pure light surrounded by clouds and stars. 

Within the city are many halls and pantheons dedicated to the most powerful of the gods, and its inhabitants consist mostly of Vesnirs (minions, servants and demigod children) such as Draezur, who guard the city from not only potential outsider threats, but threats from within the deepest parts of the city itself. Solitude is also the home of the Overgod's Fortress; a massive tower of white stone and silver, where the Overgod is believed to have remained ever since Sol's death and the banishment of the Elemental Lords. At the centre of it all stands Sol's Tree, which is said to still grow even after all these years. Some believe that Sol did not die, and rather continued to live as the eternal soul of the city itself.




Halls of Judgment


The Wildwood

Spire of Tears



Astral Halls

Hall of Mirrors



More to come.