World-Building Website by Daniel-André Sørensen

The Personal Website of Daniel A. Sørensen

The true origins of Man still remain unknown. There are several theories, some of which involve godly creation or evolution from mammals. What can be said for a fact is that humans are the most diverse, adaptive and widespread race to ever set foot on the lands of Tariel. To this day, humans have climbed, mostly violently, to the top of the chain, and are now hosts to some of the most civilized and largest nations in the known world.

Since the time of the First Men, humans can now be found almost anywhere in Tariel. From west to east, north to south, humans have proven themselves to become the dominant species in terms of civilization and conquest, and as such are the most common race in all of Tariel, but also the most fractured of them all, as humans don't always quite get along with other humans.



Humans are as physically varied as the various climes of the world. From the dark-skinned tribesmen and sailors of the southern continent to the pale-skinned raiders of the far north, humans can be found in a great variety of various skin colours, facial features and body types. 

Based on findings of cultural as well as historical studies, it is known that four distinct tribes of Men were the, as it were, original "bodies" of human appearances. Those who originated from the north, Aesudarh, were pale white with cold-blue eyes and blonde or red hair. They were also more strongly built, most likely due to the cold climate. Humans of the south, Ryumar, featured darker to tanned skin, eyes and hair. Eastern humans of Korasha exhibit still to this day colours best described as a sort of reddish tint, and humans of the west, Ashanor, have hints of yellow to their skin colour accompanied by raven-black hair. Their eyes are also typically narrower, smaller and more angular than humans on other continents.

In general, humans living on the central continents of Arganorh are of the most diverse variations, much to the result of two major tribes of origin. Humans of the Avanorian southern continent hail from the people and tribes who sailed north from Ryumar and the past Iltam Empire, whilst humans of the northern Arganorhian continent, Norrhan, most likely arrived from the colder continent of Aesudarh. As such Norrhani humans sport paler skin and stockier builds, and Avanorian humans maintain traits of warmer, sometimes darker skin colours. In time the two peoples of Avanor and Norrhan became mixed.
Humans like to alter their appearances when possible; typically by dyeing their hair colour, decorating their skin in tattoos, make-up or paint, or through simple fashion of clothing and jewelry. Some human cultures integrate jewels into their skin as a sort of show of prosperity or high status in their society. These latter practices are most common amongst tribal societies, and particularly so in Ryumar or southern Korasha. Such decorations are not entirely exclusive to sapphires, emeralds and the likes, but also come in the form of carved bones or wood. In most cultures, such types of facial decorations are merely for lower classes of society, or sometimes for men and women of religious groups.


The majority of world-faring humans we are familiar with today came from the pre-shattered continent of Ryumar, where they built the first human empires. We refer to these humans as the First Men of the Numarine, although it has been proven that three other major tribes of Men also rose in the three other corners of the world, and acted as those continents' precursors to human civilizations that exist there to this day. 

In Aesudarh, the Frostmen, also referred to as the Asvardi, expanded across the continent to eventually split into several minor tribes, who later became the founding tribes of the Aesudarhi Kingdoms. Humans of Korasha, the Men of Fire (equally known as the Kulu) formed the southern vast jungle kingdoms and the many shattered tribes of the northern plains; some of which broke off and founded the northern kingdoms. In Ashanor, the Arishani rose to eventually conquer the eastern coastlands and become the ancestral people of the Jade Kingdoms. Island dwellers appear to have descended from a mixture of these four tribes, though it is not known exactly how or when.

The dominant empire of the Numarine was known as Iltam, and is often referred to as the birthplace of modern human civilization. The Asvardi were ages behind in comparison to the level of technology, culture and general knowledge that the Iltamites held.

Iltam fell as a result of human over-extension in the use of magic, which prompted a rift in the Divide, and was followed by a demonic invasion. As Iltam fell, the continent was shattered by demonically enhanced storms. Around the same time, some Asvardi clans were befallen by ill magic cast by Youtmers (frost giants), and thus they were transported accidentally to the continent of Norrhan, where they were forced to start anew.

The human survivors of Iltam fled in several directions. The majority traveled across the Great Seas and ended up on the continents of Ashanor and Avanor. Some remained on Ryumar, and they would later become the founders of the kingdoms on Ryumar that we know in present time.

Over a thousand years, humanity spread and established nations and cities across almost the entire known world of Tariel. The most heavily populated and civilized nations can be found in Arganorh, where the exotic tales of distant human lands intrigue many of the central inhabitants of the twin-continents to undergo world-faring adventures.

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  - Numarine (First Men) >
- Daathrin >
- Endwani >
- Samraan >
- Nornish >
- Shantari >
- Numoraki >
- Khudaki >
- Iltamai >
- Sumakai >
- Imperials >
- Eddarian, Thalemen, Kerkmen/Islanders >
- Farfolk, Samarrine >
- Ostfolk >
- Shantari >
- Numorani >
- Khudari >
- Isshani, Arashan >
- Sumorani >
- Avanor
- Avanor
- Avanor
- Avanor
- Ashanor
- Ryumar
- Ryumar
- Ryumar
- Ryumar
  - Asvardi (Frostmen) >
- Skvalvi >
- Norvani >
- Angmari >
- Kaldir >
- Nornir >
- Arngari >
- Wildlanders >
- Norskmen, Freefolk >
- Angmerian >
- Anvilmen >
- Nordmen (Dalemen, Marchmen, Ironfolk) >
- Arngarian >
- Aesudarh
- Aesudarh
- Aesudarh
- Aesudarh
- Norrhan
- Norrhan
  - Kulu (Men of Fire) >
- Qeshma >
- Dashiri >
- Kulumai >
- Mashomi >
- Kynatai >
- Qeshite >
- Dashaari >
- Flamefolk >
- Plainsfolk, Mashami >
- Kyndari >
- Korasha
- Korasha
- Korasha
- Korasha
- Kyndar
  - Arishani (Jadefolk) >
- Arshini >
- Xanishi >
- Canthashi >
- Hun'oki >
- Zha >
- Weshaimi >
- Jadefolk / Jade Islanders >
- Xantarian >
- Canthran >
- Hunfolk >
- Zhanari >
- Shorefolk >
- Ashanor
- Ashanor
- Ashanor
- Ashanor
- Ashanor
- Ashanor


Human society is comprised of a multitude of governments, attitudes and lifestyles. The oldest human cultures trace their histories some thousands of years into the past, from the time when humans ruled Ryumar in a society of military and magic. However, after the human exodus to the rest of the world, few nations who rose during that time still remain.

Human society is somewhat fragile when compared to the societies of common races like elves and dwarves. Human society seems to be in a state of constant change as empires fragment and new kingdoms subsume the old. There are also societies of Man where there are no nations, yet rather city states and borderland outposts or villages. In general, humans are known for their flexibility, ingenuity, and ambition, thus cultural assimilation comes by with ease.

Several societies and cultures of Man are known to be primarily barbaric and savage in nature. These hordes of barbarian tribes can range from great mountain clans to smaller, tropical tribes of cannibalistic and hedonistic nature. These humans often worship some sort of spirit or god of which more civilized humans doubt really exist.

Most societies and cultures of Man have formed as a result of shared visions, ambitions or desperation, which often leads to different human groups clashing violently against each other. Few other races have such varied tribal roots that would eventually lead to so many distinct societies and groups of different languages, customs, cultures and beliefs.


Humans are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this leads to violence and war, yet humans are perhaps also the most capable race at mingling with other races, or at accepting other races into their cultures.

Proud, sometimes to the point of arrogance, humans might look upon other races as inferior or strange. Human religion and prejudice often puts other races in bad light. However, the race's diversity among its own members also makes humans quite adept at accepting others for what they are. Most human dominant nations and cities accept, or at least tolerate the presence of non-humans. Depending on the local culture, humans either respect their non-human neighbors or openly despise them. Even so, humans are far more likely over the majority of Tariel's races to allow non-human races to live among them.


Humanity is perhaps the most heterogeneous of all the common races, with a capacity for great evil and boundless good. Some assemble into vast barbaric hordes, while others build sprawling cities that cover miles. Taken as a whole, most humans are neutrally aligned, yet they generally tend to congregate in nations and civilizations with specific alignments that cater to their own preferences. Understanding the rights and wrongs of one human nation when comparing it to another often depend wholly on the side one is asking.

Humans also have the widest range in gods and religion, and are capable of turning to deities not traditionally part of human faith. In recent time, since the Divine Rebellion, the Divine Faith has grown in power and is the most influential religion amongst humans in Avanor and some parts of Norrhan. In other parts of the world, a multitude of Pantheons and specific faiths dominate as the largest religions, far surpassing those of the other races in Tariel. Ashanorian humans, typically those settled along the eastern coastlines, have mostly cast aside deistic worship and instead follow a philosophy they call "Spiritual Alchemy".


Humans are neither greatly nor weakly affected by magic. They have no natural resistance to magic, and they don't exhibit any powerful connection to it, despite some few exceptions. As a general observation, humans are neutrally aligned within the confines of magical affinity. There are a large majority of human mages throughout the world in comparison to other races, though human mages tend not to excel as well as some non-human mages. Throughout history, on some continents, humans were the only ones allowed to study magic, and so that is the likely explanation for why they have a dominant presence as mages throughout the world. Another cause lies in a theory that humans, although not inherently magical in nature, draw the attention of magical energies more easily than some of the other races, and thus more human children are born with stronger reserves of magical energy.

Most humans are capable of manipulating magical energies. But only a few can truly control magic, hence why they become mages.

Some human sub-races, such as southern Korashan, Ryumari and eastern Ashanorian humans, are more adept at magic when compared to Arganorhian and Aesudarhi humans. Generally speaking, Aesudarhi humans are not as skilled in the arts of magic, though this is likely because their cultures never took any significant interest in learning and controlling magic. Ashanorian and Ryumari humans are considered to be the most skilled at magic among all the human peoples; largely because of Ashanor's influence of the Spiritual Alchemy which teaches worldly and magical knowledge, and Ryumar's constant and lingering magical energies that prompted the need for study by Ryumari mages.e



Unlike other races, who generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of a northern, Norrhani kingdom have much more different names than those hailing from a subtropical nation of sailors and tradesmen such as those in Ryumar or the various isles of the world. Generally a human's name, particularly in a central culture, is what gives a human his or her worth in society. House names, if favoured, generate a great deal of respect not only from other Houses, but from human society in general. Though even so, humans have a tendency to throw titles around, sometimes jokingly or mockingly, as a way to identify a person's achievements or mistakes in life. Some humans persist with several names, though typically most humans will maintain a single forename and a surname.


Because of Man's tendency to form separate cultures and gravitate towards cultures that are similar to their own, human language is considered to be one of the most diverse in the world. For nearly each human-dominated nation or tribal society there is a unique language (or several languages) associated with that culture and community. In an attempt to simplify communications between various nations and cultures, most human nations in Arganorh are taught what is known as the Imperial Alphabet, or otherwise just referred to as Imperial Common, or just the Common Tongue.

The most used written language amongst humans is the Imperial Alphabet; which derived from a version of Old Imperium, which itself was a variation of the old Iltamite alphabet. The Imperial Alphabet is so widely known throughout Tariel that it has been accepted as the international language spoken and written. Hence why it is spoken (or at least known) by most races in the world that reside within or frequently interact with the central continents.

This is, among other things, thanks to the fact that the New Imperium took such a major lead during the earlier years of colonization in the Age of Seas, which in turn introduced the alphabet and language to the majority of cultures they interacted with. Arganorhian nations almost exclusively use the Imperial Alphabet in writing, though distant human nations and societies tend to have their own alphabetical systems.

Seeing the need to establish steady communications for trade and diplomacy, most non-Arganorhian nations have accepted the importance and usefulness of teaching the Imperial Alphabet to their people. Cultures that are farther away from the Arganorhian nations are less likely to master or even speak the Common Tongue, which necessitates the need for expeditions, diplomats and merchants to acquire learned linguists for translations.