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The Seven Strictures are the rules written and enforced by the Convocation of Mages and the Vindicators. The strictures were written to ensure safer study and practice of magic, so to avoid the possible dangers that magic can cause, as well as ensure that mages act responsibly and lawfully when using magic. In essence, the Strictures are used as guidelines.

The rules that apply to the strictures are mandatory in all the governing mage orders that signed the Caldum Treaty, and most of the nations in Arganorh, Ashanor, Aesudarh and Ryumar strictly enforce these rules to all practitioners of magic in their respective realms. However, there are many variations of these strictures, much depending on the continent or nation they exist in. The seven below are the most common and most recognized ones.

While a large majority of mages under the governing mage orders follow the Seven Strictures, there are those that have no wish to do so. These mages and mage orders are simply referred to as renegades, witches or wild/chaos mages. The Vindicators, where they hold jurisdiction, are required to hunt down these law defying mages and bring them to justice; often at the end of a sword. Where the Vindicators have no influence of power, it falls upon the local rule of that nation or region to enforce the strictures, depending on whether they follow them or if they have their own set rules regarding magical crimes.


Magic must not control, but be controlled.

It is necessary to have the strength and knowledge to control the powers of magic; to avoid fatal consequences to not only the wielder, but to the world and those around the wielder, as well as to ensure a minimal connection between the wielder and the corruption of planar beings.


Magic must not be used to manipulate for one's own personal gain and benefit.

Interfering with the balance of the world in the form of distorting time, space or the natural order on a large scale is to be considered dangerous not only to the wielder, but those around him or her, as well as to the entire existence of the world itself. Similarly magic is not to be used to control or otherwise immorally enthrall minds of sentient beings.


Magic must not be used unwisely or unnecessarily.

One must have the wisdom and constraint to wield magic properly. Spells are not to be cast wildly or without proper thought. Doing so may cause dire consequences to both wielder and those around him or her. Just as one would not cut bread with a sword, one must know when magic is not to be used unnecessarily or irresponsibly.

Magic must not be used to alter soul or being in corruptible ways.

Making use of magic that alters a being's soul and life for personal gain is immoral and strictly forbidden. Making use of such magic attracts otherworlders to the wielder and weak minds; potentially corrupting them. Even the strongest of minds will eventually falter against the corruptible sway of demons and celestials.


Magic must not control powers beyond death.

The unwilling resurrection and enthralling of the long dead, as well as the general control over beings and spirits of undeath is not permitted. Doing so is an affront to all living things and the greatest disrespect to the forces that maintain the afterlife.

Magic must not be used to defy laws.

If any wielder should use his or her magical powers to commit crime or otherwise break laws for personal gain, he or she is to face judgment at the hand of local authorities, and be punished according to the local customs.

Magic must not be used in connection with the planar or the otherworldly.

The summoning and general dabbling with the kinds of demons, celestials and similar beings is strictly forbidden. These creatures have the will to corrupt weak minds and in time will overcome the minds of even the strongest of mages; effectively possessing one's body at the cost of the wielder's soul and mind.